Friday, December 20, 2013

Daily 5


Daily 5

Thursday, December 19, 2013

Daily 4

Daily 4

Wednesday, December 18, 2013

Daily 3

Value is all off… But I am having more fun if that counts for anything. :)

Daily 3

Tuesday, December 17, 2013

Daily 2

Um… I give up, 40m and this is not getting any better. I am still not quite in the swing of things. Give me a few more days to get back up to speed and quality.

Daily 2

Monday, December 16, 2013

Daily 1

I’m super Rusty. This took a whole 60m. I am using 3HC a random idea generator from Steambot studios. (See Below) Some times the generator can spit out some stuff that is a little hard to paint. But, I guess that’s the idea.

The tag at the bottom of the image is what it gave me this time.

 (“3CH is an easy-to-use software to generate crazy ideas for your speed paintings. It has been originally programmed by hydropix with the creative participation of Vyle, Barontieri, Viag and Sparth.” ~ steambotstudios) See more at:

Daily 1

Wednesday, May 29, 2013

30M Sessions only!!!

So, I have settled on 30m Sessions for my little daily thing, any longer and i wont get anything I need to get done done. So, Today I watched some tutorials and looked through my new 3DArtist Mag. I didnt really make any art so... I guess I will make Wednesday my tutorial/research day.

Tuesday, May 28, 2013

So, I have a really hard time stopping my self

The following is a long ramble :) Please don't read.

I have found that if I hate what I am working on I will just keep working on it until I am too tired to do anything else trying to make it something I like. That was the idea behind timing my little sketch sessions, to keep me from doing that. I have broken my time today by a lot. I mean... Gone over my allotted amount of time. :(
 If an image is a pile of crap... its going to be a pile of crap until you throw it out... Lesson learned. Hopefully. The following image is the crap I speak of. and maybe I am being too hard on my self.... well being to hard on my self is probably the the reason I kept messing with this. and scribbling back over it. over and over and over... enjoy.

Monday, May 27, 2013

So, Going to start posting scribbles on here

I have not been posting to my blog... at all... Well I mean I haven't been posting because all the stuff I'm proud of is for longer ongoing projects. But I will be posting on here everyday just to keep my self in check. Excuse any piles of crap. I will be timing my sessions and posting what ever happen in that time period. Hope you enjoy.

Thursday, June 14, 2012

Restarting Machines and Monsters Blog

After a long... long break the blog about making machines and monsters is back. This is a little preview of some of the work I will be doing for the blog. Mediums used, zbrush, photoshop, Had lots of fun.

Looking at it now I could have done more to make it pop... but, I am off to sleep.  Time 2 1/2 hours

Tuesday, March 13, 2012

High Poly Monster turntable

So, got about 4 more gigs of ram and now I can render out the high poly turntable animation.

Thursday, March 8, 2012

Final Short Demo Reel

This video Is kinda a finished demo reel. I still need to add my high poly turn tables, some extra low ploys as well, and my character concept art.

Thursday, March 1, 2012

Monster Animation

Soon I'll have my demo reel together this will be a little snippet of it.

Animation and some nice looking normal maps :)

So, I have been up all night rigging, animating, fixing normal maps, and working up the best defuse maps I can make for this monster. The images below are stills from a little walk cycle I am rendering out. Hope you like. Its not long now. :)

Once again only 4430 polys :)

Tuesday, February 28, 2012

Progress on Monster...

Below is a quick low resolution BPR render from zbrush of the monster. I finished up the low poly and pulled it into zbrush and hit subdivide about 7-8 times and it looks like this. I was proud of the way the polygons started to shape the muscles just based off the lowpoly; which was only 4430 polys. I have not even started sculpting yet and it looks fancy. Can't wait to sculpt on this thing and get all that nice detail.

Monday, February 27, 2012

Finalized Monster#1

Please comment. I am modeling this right now. :)

Wednesday, February 22, 2012

Finalizing the Monster

Trying to make sure I really like the look of this thing. I feel like this version really takes the stuff I like about the others and pushes it. I will me making a few more images of this version of the monster tweeking it and stuff. This is just a rough first sketch.

Monday, February 20, 2012

High Poly and low poly :)

Sorry for the delay in updates on the game. I have been making a lot of concepts and UV mapping the hell out of some models. I will post the art and concepts soon. Until then I hope this High poly and low poly render set will wet your apatite, and hold you over until I finish more stuff up to my satisfaction.

Thursday, January 26, 2012

Should have stopped when I was ahead.

So, thought I would do some more versions of the monster. Still trying to hone in on all the stuff I like and weed out the bad. Well..... this must have been me painting all the bad stuff. I really hate these but thought i would post them because they don't suck that bad... just enough for me not to like them.

New Concept Art!

So, I was about to do alot of siluquets and rapid concepting for the monser. Trying give my self some new ideas. I made a new Concept brush and just started dabing it all over the place. Before I knew it I was painting this.... Not what I planned but, I really like it. I got a nice new monster out of it, and i feel it is a nice cross between the other two. I still think I can push the design a little farther.
I also painted Simon.... That's the main characters name. I have been working on making a suit for him. This seems a little too bulky but, I like it, and it game me a reason to finalize the Adanis Corp. logo. (The company Simon works for.  Hope everyone likes it. :)

Monster Concept 2

This image is actually a paint over of one of my favorate sketches from my sketch book. I adjusted a lot from that sketch to here. But, I think this is some where closer to the final monster is going to look like. Maybe somewhere right between this one and the last one.