Below is a quick low resolution BPR render from zbrush of the monster. I finished up the low poly and pulled it into zbrush and hit subdivide about 7-8 times and it looks like this. I was proud of the way the polygons started to shape the muscles just based off the lowpoly; which was only 4430 polys. I have not even started sculpting yet and it looks fancy. Can't wait to sculpt on this thing and get all that nice detail.